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Negative world super mario bros
Negative world super mario bros












Because of this, the default is then used, and because the pipe exists, you are free to swim in the never-ending ocean that is World 36-1. There is a scroll stop tile which moving into the warp zone area activates, which refreshes the current warp zone data.īecause when you perform the wall glitch, it moves the character without scrolling the screen, you never scroll far enough to activate the scroll stop which refreshes the warp zone data. Normally the game loads the data from the first warp zone when you walk to the end (scrolling the screen), but performing the wall glitch moves the character without scrolling the screen. This gives the appearance in World 4-2 of a warp zone with only one location, as shown in the screenshot below:įor unknown reasons, the World 4-2 warp zone is the "default" warp zone, and it's warp zone data is used if there is no other data loaded. The first nine represent the numerals 0 through 9, and the next 26 being capital letters (A-Z). This was done, because the 36 (0x24)'s tile is a tile that takes the color of the current background (for all intents and purposes, transparent). This can be verified by looking in a level editor, as shown here: Internally, the game represents the second warp zone mentioned as World 36, World 5, and World 36 again.

negative world super mario bros negative world super mario bros

The first warp zone takes you normally to World 2, 3, and 4, while the second one only allows the player to World 5, however, the warp zones internally must have three locations. There are two of these that are important for the minus world glitch: the one at the end of World 1-2 (following the exit pipe) and the one at the end of World 4-2 (also following the exit pipe). In Super Mario Bros, you can access warp zones in three areas of the game.














Negative world super mario bros